Wreck-It
Ralph
Game
over man, game over!
Wreck-It
Ralph (John
C. McGinley)
is the 9-foot, massive-fisted bad guy in Donkey Kong-style video game Fix-It
Felix Jr.,
his attempts to destroy a posh apartment building continually thwarted by the Mario-esque Fix-It Felix (Jack McBrayer). But 30 years of playing the bad guy have taken their toll on
Ralph; his self-esteem is at rock bottom and he’s tired of seeing Felix get all
the glory.
Determined
to become a hero, Ralph abandons his game and goes arcade-hopping, jumping from
game to game in an attempt to win himself a medal and some respect, his odyssey
taking him from the alien battlefield of violent first-person shooter Hero’s
Duty to the
candy-coated world of racing cart game Sugar Rush where he meets the feisty
(and annoying) outcast Vanellope von Schweetz (Sarah Silverman) who press-gangs him into
helping her prepare for the big race.
But
by leaving his game, Ralph unwittingly unleashes Hero’s Duty’s enemies, the destructive
Cy-Bugs, threatening the safety of the whole arcade. Pursued by Felix and Hero’s Duty’s hard-as-nails drill
sergeant Calhoun (Jane Lynch), can Ralph save the day and become a true hero? Is there any doubt?
As
much as Wreck-It Ralph is a video game character going through an existential
identity crisis - he’s a bad guy who wants to be a good guy - the same could be
said of Wreck-It Ralph as a film; it’s a Disney film that desperately wants to be a Pixar. So it borrows from Toy Story and Monsters Inc., creating a Tron-style world for six-year-olds
where McGinley’s soft-hearted big lug attends an AA-style support group for
baddies filled with other villains from games like Street Fighter and House of the Dead and led by one of the ghosts
from Pac-Man. And the first 20
minutes or so of the film where the hangdog Ralph mooches around this world are
kinda fun (though you’ve seen the best jokes in the trailer), the film tapping
into the video game nostalgia of the adult members of the audience and exposing
the ordinary, hum-drum lives of video game character’s reminiscent of the
secret toy lives of Toy Story. There’s
nothing truly groundbreaking about it but this section of the film has a
sweetness and melancholy about it, the promise that this film might actually
take you somewhere interesting, somewhere surprising, that it’ll make you
laugh, that it’ll make you cry.
Like Wall-E. Or Up. You know? Like
a Pixar film.
But
then the House of Mouse’s traditional “You can do it champ! Anyone can be a winner!” ethos kicks in
and Ralph’s off on a by-the-numbers quest of self-actualisation, determined to
become a hero and teaming up with Sarah Silverman’s obligatory, lisping,
wise-cracking kid. Mostly ‘cause,
you know, Up had that really touching relationship between grouchy Carl and
affection-starved Russell and everybody loved that!
As
the film becomes increasingly visually frenetic, the story becomes
progressively less interesting and less funny as we’re stuck in the explosion
in Charlie’s Chocolate Factory that is Sugar Rush with Ralph forced to save Vanellope and
her world from an army of robotic insects and Alan Tudyk’s villainous King Candy. From it’s gang of mean girls who bully Vanellope to Ralph’s
heroic self-sacrifice everything about Wreck-It Ralph feels predictable and a
little bit, well, one dimensional.
Despite the charm of it’s opening, you’ve seen this film before, you’ve
been watching it since you were a child.
Sure,
there’s a lot here to enjoy (particularly the first-person shooter character
suffering from post-traumatic stress) but it’s mostly background detail; at its
heart Wreck-It Ralph is a hollow experience. Regardless of the sterling voicework from McGinley,
Silverman and 30 Rock’s McBrayer (Jane Lynch just gives us the same one-note
performance she’s been giving throughout her career), the characters all feel
flat, we don’t invest in them as people; we just don’t care if Ralph wins his
medal or becomes a better person.
We never feel the characters are in danger, they never truly come to
life. They may be brightly
coloured and noisy but they don’t hold your attention. You just don’t care.
Wreck-It
Ralph may
have given the Mouse House their biggest opening weekend in decades but, like
most video games, it’s probably more fun to play than to watch.
David Watson
Directed by:
Written by:
Produced by:
Starring:
Genre:
Animation
Language:
English
Runtime:
1 hour 48
minutes
Certificate:
PG
Rating:
2/5
UK Cinema
Release Date:
Friday
8th February
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